This is an early programming assignment in the game programming module. Students are required to create a game that has different shapes that appear on the screen. This game requires a mouse. Clicking on the shapes causes an explosion and awards points to the player. Getting enough points in the allotted time gives the 'win'. In addition to the basic features, students are required to add random movement and challenges to some objects.
This version, created by Tommy Clark, takes things to the next visual level by implementing an environment of trees, grass and wind as well as animating the spinning spheres and the addition of some music to get your heart pumping.
You will need to click on 50 spheres in 30 seconds! Hint: Watch for the ones hiding in the grass.
This is the second programming assignment in our game programming module. Students are required to create a game that uses the arrow keys to control a space ship. The ship must maneuver through a field of asteroids, blasting them as it goes. On the way you can pick up power objects that allow you to have twice the firepower.
Goals for this project: Build a complete game with players, sounds and scoring.
This version was created by Daniel Avelares
A Murder Story was made by Colin Laws. It is a 3-D exploratory game that involves you, as a detective, exploring a crime scene and gathering clues. Follow the blood trails! Colin created the entire environment using textures, the Unity Scene Builder and some stock models.
This game was made by Caleb Plummer and A.G. Gonzalez at the end of their junior year. It is a 3-D exploratory game that requires the player to find tresure and coins. The students created the game by building the terrain, creating boundaries, importing some stock 3-D models, and writing scripts for movement and collection of treasure.